

The Seed Bearer
The Seed Bearer, is where the hunt begins.
Qualco is hired to track down a hooded man carrying a single glowing green seed, a man with a 5000 CR price on his head and every hunter in the sector on his trail. The seed is small, it is alive and it is worth more than Qualco has ever been paid to kill for. As he closes in through the rain, the neon and the wanted boards, he has to decide if he is going to hand the Bearer over for the credits, or protect the one thing in the galax


Roro's Revenge
Roro’s Revenge, brings an old enemy back with a grudge.
Roro and his clan have not forgotten what Qualco did to them, and now they are coming to collect in blood. With armoured soldiers closing in on Docking Bay 4 and STALLION boxed in, Qualco is outnumbered, outgunned and right where he likes to be. It is a fight about pride, payback and old debts, and only one side is walking out of that docking bay alive.


The Bounty Of Bounties
The Bounty of Bounties, turns the hunt back on Qualco.
His face is on every wanted board in Sector 7-X, Outer Rim. Dead or alive, 5000 CR, and now every hunter, cutthroat and desperate fool in the galaxy is coming for him. With STALLION running hot and nowhere left to hide, Qualco has to outsmart the hunters hunting him, find out who put the price on his head and prove why he is the one bounty no one should ever try to collect.


The Moss Origin
The Moss Origin, takes Qualco back to where it all started.
Deep in an overgrown jungle temple, buried under vines and rot, something is still alive. A glowing green heart made of moss and old magic, and it knows Qualco’s name. To get answers about why the moss grows on him, why it will not die and what it wants from him, he has to go into the temple, face what was left there and decide if the moss is a curse, a weapon or the only part of him that is still alive.



